Help With Lighting

Godot Version

Version 4.2.2

Question

Basically i need some help with lighting because i just don’t understand it too much. I’ve seen some videos about like SDFGI with a world environment but it never really works out for me. I just want results with like smooth overall lighting light in slime rancher or a hat in time but i keep getting results like this


Make Sure:

  • The model is created in blender
  • Try to adjusting some settings or use VoxelGI

Yeah i model in blender and ive tried tweaking with stuff but like it just dosnt work are the buildings walls messing with it or something

1 Like