Godot Version
4.4.1
Question
When i call get_format on either the 3D texture or and of the images in the output array it returns 0, What format should i be using to assemble the images into an ImageTexture3d?
var texture = NoiseTexture3D.new()
texture.width = 32
texture.height = 32
texture.depth = 32
texture.normalize = true
texture.noise = FastNoiseLite.new()
await texture.changed
print(texture.has_mipmaps())
print(texture.get_format())
var data = texture.get_data()
var imagetexture = ImageTexture3D.new()
imagetexture.create(Image.FORMAT_RGBA8,32,32,32,false, data)