Godot Version
4.3
Question
why is it setting owner to the parent node wont save all nodes.
lets say I have a node A, its child B, and B’s child C
if I have B’s owner be A, but C’s owner be B. when I pack it into a scene only B is saved into the scene. any idea why it works like this? or how to fix it?
since this means I would have to go through EVERY node in my tree and re-owner it to one thing to fix this