Godot Version
v4.3.stable.official [77dcf97d8]
Question
So i want to randomly generate some random black blobs with white backgrounds like the picture below:
I am wanting to us it to deform a plane mesh to basically make unique and interesting lakes. I am a bit stumped on where to start as Visual Shaders are nice to help me visualize what the mathematical functions are doing to the noise but they seem really limited. Shaders are fairly confusing but i am definitely willing to learn. Also would this be better off being done just in regular GDscript and not a shader at all?
I am by no means looking for someone to just give me a piece of code that does exactly what i am looking to do but if there was any pieces of advice, plugins, libraries, or examples that might help me at least figure out a path forward it would be greatly appreciated!