Godot Version
4.6
Help/Issue
If I use a TextureButton as a child of any UI object as anything besides from the scene root of “Control”, only the top parts of the button will consider the mouse as entering. I have tried many things, like setting any parent as Ignore to ensure the mouse can enter, but it seems to not work.
For whatever reason, the TextureButton only works normally when it is in the center aswell, regardless on it’s parent status.
Does anyone know of a solution?