Help with TextureButton inside of a node

Godot Version

4.6

Help/Issue

If I use a TextureButton as a child of any UI object as anything besides from the scene root of “Control”, only the top parts of the button will consider the mouse as entering. I have tried many things, like setting any parent as Ignore to ensure the mouse can enter, but it seems to not work.

For whatever reason, the TextureButton only works normally when it is in the center aswell, regardless on it’s parent status.

Does anyone know of a solution?

Could you provide a few screenshots? What does your scene tree look like, and what does the texture button and the surrounding area look like?

I fixed it! Apparently there was an issue with objects behind it being clicked when they were not supposed to. Thanks for reaching out though :-)!