Godot Version
4.4
Hi, i am trying to set up terrains in the tilemap editor using the peering bits painting, but i cant figure out how to get it work properly for my tileset…I’m used to the system in Tiled which is fairly straightforward. The idea is that I have 5 terrain types, and each is supposed to transition into the one next to it… .. the tileset has 15 tiles per terrain, i know it works because i have used it in Tiled editor…here is my tileset.. i hope this makes sense!

here is what i have so far. for two terrains, water and dirt.. theoretically they should transition together but it doesn’t work exactly right, there are discontinuities .. in the pic purple color is water and green is dirt..can someone see if by peer-bit setup looks wrong?

So the way terrain bits work in Godot is that they are meant for a tile that is primarily one type of terrain, with the other type of terrain only on the edges. Your tiles appear to be using a dual grid system, which isn’t how the default terrain bits work.
You can either adjust your tiles to fit Godot or maybe find a plugin/addon for dualgrid
ok, i see. I got ‘better terrain’ plugin and that works ok for me. Thank you
1 Like
ok with that plugin i can create maps like this one with from a heightfield:
1 Like