Help with web game that can neve pause

I’m developing a 2D web game that operates in real-time (receiving data from the server), and users have the option to join each round or not. My issue arises with the window focus—when users switch browser tabs or open a text input on Android/iOS, the animations made with tweens pause, which causes problems. I’ve tried several suggestions from the documentation (such as setting the parent node’s process_mode to always and using set_pause_mode(TWEEN_PAUSE_PROCESS) after creating the tween), but nothing seems to work.