Here are some suggestions for Godot:
- The editor does not support double-click selection for non-English characters.
- The metadata settings for nodes do not support non-English character keys.
- When a non-English node name is dragged in, it does not automatically generate the corresponding variable.
- For AnimatedSprite2D, it is hoped that different offset coordinates can be set for each frame. This is because some materials need to be cut twice to reduce the size, so they may not be correct.
- It is also hoped that the API for handling images can add an API to get metadata.