Hey guys, could anyone possibly figure out whats wrong with my sprite? (fixed! tysm for the help everyone)

thank you so much for the help, that did it!
i used this line, mostly because the others you suggested kept giving errors so i can only assume i was inputting it wrong lol

sprite.scale.x *-1 if cardinal_direction == Vector2.LEFT else sprite.scale.x * 1

anyway, everything works fine now, thanks again! :smiley:

I really recommend using flip_h insead. :grimacing:

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