First off, would it be possible to code a Bread & Fred like rope mechanic expect with four people attached. What I mean is my game’s main mechanic is 4 players attached to one chain trying to do puzzles, platforming and such but everybody has to use the move button to move for example.
Another one, Should I use rigid body or character2D bodies for this?
I was thinking using rigid bodies because of the physics but also I like the simplicity of characterbody2d. So which one would be more effective for the type of game this is?
Never heard of that game, but what you’re describing is possible.
Not enough info. For the players? CharacterBody2D For the chains? Depends on if you want them colliding with things.
As general advice, it’s good to ask a single question per thread, and make that the topic. This was really all parts of the same question: “Can I make a rope mechanic with 4 players?” The answer is yes.
It is also good to know that the more information you give us, the more in-depth answers you will get. We cannot read your mind. we also may not have played the games you’ve played. Also, keep in mind that the people answering questions here are volunteers. We do not get paid for this, and you get out what you put into your questions.
Rigid bodies are typically not a good choice for the player in most types of games because their motion is controlled indirectly by forces, making it all feel sluggish an dodgy. For player controls you want directness and high responsiveness so a code-controlled character body is a better choice.
That said the player doesn’t have to be represented by a single type of body at all times. If it’s beneficial, you can switch between different bodies and use the most suitable one for the state/context.