Godot 4.3-Stable
Hi i’m having trouble with setting the camera2D limit. I set the limit and, when the game is windowed, there’s no problem, but when I put it in fullscreen 2 of the limits doesn’t function (left and bottom). I’m thinking it’s a problem of game resolution but I have no clue. someone can please help (note that I already did this in another scene, with fantastic result). I attach some photo.