Hiding the script in (not only) mobile builds

Godot Version



Can anyone advise me on how to do it? From what I gather it’s impossible to fully hide it or even convert it into some serialized data. Has anyone tried using PCK encryption with APK expansion and/or any sort of obfuscator? I’m really not comfortable putting it out there, in a format that allows anyone to read my comments/function names, load it up in Godot and build a clone of my game in 20 minutes. This is hard work, months of it. I don’t want this code to be easily understood and modified. I want the person ripping off my game to sweat for days before they know what’s what.