Godot Version
Godot 4
Question
Hey everyone, hello, hoping you are having a good day.
I was playing around with godot’s High Level multiplayer system.
And i keep gettin an error spammed on console till the program’s running:
E 0:00:00:0772 multiplayer_spawner.gd:12 @ _process(): Signal 'peer_connected' is already connected to given callable
The code of the script is:
extends MultiplayerSpawner
@onready var label: Label = $"../Label"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
multiplayer.peer_connected.connect(print_join)
func print_join(id: int) -> void :
if !multiplayer.is_server(): return
label.text = "Someone joined"
I was looking on this tutorial just to get a slight understandment of the whole thing, and the dude on the video did kind of the same thing, but used it to spawn players instead, while i just used it to set a label’s text
the only other script is
extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_clientstarter_pressed() -> void:
var peer = ENetMultiplayerPeer.new()
var PORT = 42690
var IP_ADDRESS: String = "localhost"
peer.create_client(IP_ADDRESS, PORT)
multiplayer.multiplayer_peer = peer
func _on_serverstarter_pressed() -> void:
var peer = ENetMultiplayerPeer.new()
var PORT = 42690
var MAX_CLIENTS = 32
peer.create_server(PORT, MAX_CLIENTS)
multiplayer.multiplayer_peer = peer
it just starts server and client respectively through buttons in a scene with just 2 buttons and a label.
Sorry for my english, it’s not my native language, hope I can understand the reason of the error and how i can do this properly.