Godot Version
4.3
Question
When I try to add light nodes to the scene, I found if there are over 16 light nodes in the scene, the lights doesn’t work as expected. I also tried to use Sprite2D’s additive blending mode to achieve this, but these nodes don’t work well in a really dark environment. So, is there a proper solution to this question? I don’t need Light2D’s shadow functionality.