Godot Version
4.6.dev3.mono.official.9d84f3d13
Question
I’m creating a 2D Pixel art game with a 1 to 1 pixel size. When I add a World Environment with Glow it looks like this:
I know the glow in the editor does not conform to sprite pixel sizes, but I would still like to adjust the size in-game because I seems I can’t make it smaller than this (notice the glow around the fire on the balloon):
I assume it’s only possible to adjust by upscaling the graphics to a higher resolution?
Thanks!

