How can I adjust hdr2D glow size?

Godot Version

4.6.dev3.mono.official.9d84f3d13

Question

I’m creating a 2D Pixel art game with a 1 to 1 pixel size. When I add a World Environment with Glow it looks like this:

I know the glow in the editor does not conform to sprite pixel sizes, but I would still like to adjust the size in-game because I seems I can’t make it smaller than this (notice the glow around the fire on the balloon):

I assume it’s only possible to adjust by upscaling the graphics to a higher resolution?

Thanks!

You can enable certain glow levels and disable others when using the Forward+ or Mobile renderer, but adjusting glow levels is not available in the Compatibility renderer for performance reasons. Therefore, the only way to change the glow’s “size” is to change the viewport resolution.