How can I change ovelaps when project is running?

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:bust_in_silhouette: Asked By KripC2160

I am trying to create a game point keeper using Godot and I have implemented the tab similar to how chrome works. Then I realized because of how I layed out layers, some layers cannot be seen if the previous layer is on top (or bottom?) of the layer. Is there a way to code and change the layer when you’re running the project?