How can I change something that is in another scene?

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:bust_in_silhouette: Asked By etometo

Lets say I want to change some variable in scene 2 from scene 1. How can I do that?

:bust_in_silhouette: Reply From: exuin

https://kidscancode.org/godot_recipes/3.x/basics/getting_nodes/

If scene 2 is a child of scene 1 you can just get the path to it. If it’s not, you have to use an absolute path or go up with $“…”. You shouldn’t do that though it’s bad practice and you should use signals instead