How can i implement Google Admob Ads in my godot game?

Godot Version

4.6.3

Question

Im trying to implement Admob ads in my godot project.
Im using the Android Addmob plugin by cengiz - pz:
In this code the main scene showing “Initializing…” on the hbox label first, then it will show “Init Completed” after a while, but when i click on any button and wait some time there so no any ads shows!

extends Control

@onready var admob: Admob = $Admob

var is_init: bool = false

func _ready() -> void:
	
	if not admob.initialization_completed.is_connected(_on_admob_initialization_completed):
		admob.initialization_completed.connect(_on_admob_initialization_completed)
		
	admob.initialize()
	$HBoxContainer/Label.text = "Initializing..."


func _on_admob_initialization_completed(status_data: InitializationStatus) -> void:
	is_init = true
	$HBoxContainer/Label.text = "Init Completed"

	admob.load_banner_ad()
	admob.load_interstitial_ad()
	admob.load_rewarded_ad()
	admob.load_app_open_ad()
	admob.load_rewarded_interstitial_ad()
	admob.load_native_ad()


func _on_banner_button_down() -> void:
	if is_init:
		$HBoxContainer/Label.text = "Loading Banner..."
		admob.load_banner_ad()

func _on_admob_banner_ad_loaded(ad_info: AdInfo, response_info: ResponseInfo) -> void:
	$HBoxContainer/Label.text = "Banner Loaded"
	admob.show_banner_ad()



func _on_interstitial_pressed() -> void:
	if is_init:
		admob.show_interstitial_ad()
		admob.load_interstitial_ad() 

func _on_rewarded_pressed() -> void:
	if is_init:
		admob.show_rewarded_ad()
		admob.load_rewarded_ad()

func _on_app_open_pressed() -> void:
	if is_init:
		admob.show_app_open_ad()
		admob.load_app_open_ad()

func _on_rewarded_interstitial_pressed() -> void:
	if is_init:
		admob.show_rewarded_interstitial_ad()
		admob.load_rewarded_interstitial_ad()

func _on_native_pressed() -> void:
	if is_init:
		admob.show_native_ad()
		admob.load_native_ad()

You might have better luck asking on the plugin’s github page directly.