How can I improve the performance of my game on mobile devices when I'm using a TileMap?

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:bust_in_silhouette: Asked By Jasshtag

Hello, I’ve been working on a simple isometric game, but when I implemented a TileMap the performance on the mobile device suffers a lot and it’s not even a complex TileMap, is there something that I’m not considering?

As you can see in the video, when my player enter the area where I draw my tiles, the framrate drops a lot, and it’s just a test scene, I can’t imagine how the performance will be once I properly build the level. Thanks in advance.

Did you try exporting a release build and testing that? Usually, they are much faster then the debug ones. You should also try running on other phones.
And as the last idea, I hope you use GLES2. GLES3 is not recommended on mobile phones, especially on low-specs and medium-specs.

P.S.: The game looks good.

ra45 | 2020-11-21 09:47