How can I interact with the Jolt extension from a C++ GD extension?

Godot Version

4.2.1

Question

Hello all,

Is there a way to get access to the Jolt interface from C++? I am currently building a game only in C++, which has been a very nice experience so far. However, now I would like to add physics elements to the game and use the Jolt engine from C++. Can this be done?

Thanks

1 Like

No direct C++ access to Jolt in Godot 4.2.1. Here’s your options:

  • Use GDscript for physics (recommended).
  • Explore alternative physics engines with C++ bindings (Bullet, Chipmunk).
  • Consider unofficial (and potentially risky) third-party C++ bindings (if available).

any planes to support c++ in 4.3 ?