How can I make a similar effect of Zombies “scattering” after death? Are there any similar tutorials to create a similar effect for the game?
Shouldn’t be too difficult, the trick is to swap the zombie model for the RigidBody3D pieces when they die. It’s a bit like an old special effect where you’d video an actor screaming before cutting to a model getting it’s head blown up (Maybe a bit graphic but it’s the first example that came to mind, sorry!)
The zombie is easier to do because it’s already made up of separate, simple shapes. A more complex model may be more difficult to do because you would need to decide where to “cut” the pieces.
The hard part will be making sure the rigid bodies spawn in just the right place that the player doesn’t notice the swap. Best tutorial I could find is this one, it’s like a more complex version of what you want to do, but the replacer section is the same concept!