Godot Version
4.4
Question
How do I make a variable INSIDE the character script change when a rigid body enters an area3D?
Godot doesnt give the option to detect a rigid object, how do I make this?
4.4
How do I make a variable INSIDE the character script change when a rigid body enters an area3D?
Godot doesnt give the option to detect a rigid object, how do I make this?
I’m confused by your question. body_entered
is emitted when something enters the Area3D
. RigidBody3D
inherits from PhysicsBody3D
, so the signal is emitted when a RigidBody3D
enters the area.
Does your script listen to that signal? If yes, does your RigidBody3D
have a collision shape?
Ok ok my bad, I thought that in the signal I had to say WHICH body lol.
Thankies
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