How can i make the godot spawner node instantiate nodes faster

Godot Version



I am making a fps multiplayer game.In the game the bullets are actual scenes which get instantiated whenever I press the left mouse button , the remote players can see the bullets just fine, the problem is when alot of bullets are being instantiated on the local player, all of the bullets do not appear on the remote instances.

Correct me if I am wrong, but I think the multiplayer spawner node instantiates a scence only every 1 seconds or so

check if you used @rpc(“unreliable”)

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