Godot Version
4.3rc
Question
In my .NET project, I have referenced some third-party components that include Android packages. However, when packaging and exporting in Godot 4, the referenced .so files are not found. How can I conveniently handle this issue.
Packaging in Godot is the same as in any other .NET project, when exporting a game the editor just executes dotnet publish
and then copies all the output files to the APK.
How are you referencing those .so
files? See Native files in .NET packages | Microsoft Learn for more information about packaging native files in a .NET project.