I currently am trying to have a system with trees that emit a signal when they are hit. However only one of the trees work with the signal, since the other scene have to be referred as Tree, Tree2, Tree3… How can I make a node receive the same signal for multiple instances?
Are you dynamically creating trees? Do you mean you are adding the trees with a readable name, can you connect the signal after instantiation?
I think I would do it like this:
Assuming trees emit signal “hit” when they get hit…
I would add a “tree” group to the trees
The main script would look like this:
extends Node
func update() -> void:
for tree in get_tree().get_nodes_in_group("tree"):
tree.hit.connect(on_tree_hit)
func _ready() -> void:
update()
func on_tree_hit() -> void:
print("tree got hit!")
I hope this will be helpful!
2 Likes
It Instances trees randomly throughout the playtime of the game.
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