How can I synchronize the operation of the mute buttons?

My project has a mute button on the title screen stage and a mute button on the pause screen. How can I synchronize their work so that when I press the button on the title screen, it affects the button in the pause menu by changing its texture.

I don’t think there is any builtin way of synchronizing button states in Godot.
The simple solution would be to create a Node group and use get_tree().call_group() whenever one of the buttons is toggled to sync the state