How can I use a interactive debug console in Godot?

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:bust_in_silhouette: Asked By zzm88

I want to place a breakpoint, and when the code stops at that point, I can enter some script in the console to test something.
How can I achieve this in Godot?

:bust_in_silhouette: Reply From: skysphr

Sadly there is no such feature currently implemented. You might be able to hack your way in by instancing a GDScript class on the fly with user input as content, instead of using a breakpoint.