Godot Version
v4.3.rc3.official [03afb92ef]
Question
I would like to implement a feature where, when the player is behind objects such as buildings, trees, or bushes, the occluding object becomes partially transparent so that the player can be seen, as shown in the image below.
Is there any existing code or implementation approach that I can refer to? It’s important to note that the transparency should be localized and not applied to the entire occluding object.
If you have a good implementation method or approach, I would appreciate your assistance.