How could I make a "camera movement" mechanic in 2D?

Godot Version

Godot 4.4

Question

Hi!

I’m thinking on making a first person project were the character can’t move but can look left, right, up and down but in 2D as I want to use a pixel-art style.
But I don’t have ANY idea on how this could be done with Godot’s node system as probably each side should be its own scene.

I know that you can load multiple scenes at once making them global but I don’t know how much this could help me.

Any help? Thanks in advance

Can you give us some more info? What does “look around” mean for you? Do you want the player to be able to look left and right? Do you want the player to suddenly teleport to a 3D scenario to be able to “look around”?
If you can describe how you want this feature to work exactly, then we might be able to help.

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Yeah i really explained my self badly, I want the player to be able to look left, right, up and down, through buttons that change the point to view (which I thought of doing having each POV be a different scene) while keeping them all running at the same time.

Just have multiple cameras.

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I’m SO dumb.
I totally forgot you could have multiple cameras on one scene.

Thanks.

Or you can have a single camera, but move it around…

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may be an even better idea, thanks I’ll test em both and decide what I prefer!

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