Godot Version
4.5.stable
Question
hi, i have this code here to make a plant grow whenever a certain amount of days have passed
extends Node2D
const growthTime: int = 1 #days needed between growth cycles
var growth: int = 1
var currentGrowth: int = growthTime
@onready var stage_1: Sprite2D = $Stage1
@onready var stage_2: Sprite2D = $Stage2
@onready var stage_3: Sprite2D = $Stage3
@onready var stage_4: Sprite2D = $Stage4
var GrowthStages: Array = [stage_1,stage_2,stage_3,stage_4]
func _ready() -> void:
DayAndNight.day_ended.connect(onDayEnded)
func onDayEnded():
currentGrowth -= 1
if currentGrowth == 0:
GrowthStages[growth].visible = false
GrowthStages[growth + 1].visible = true
growth += 1
however, when i run the program and i reach this line of code here
GrowthStages[growth].visible = false
it gives me this error
Invalid assignment of property or key ‘visible’ with value of type ‘bool’ on a base object of type ‘Nil’.
is there a way to access a node variable in an array or am i just doing this wrong?