lets say i created a custom editor of a resource, i want to save the state of the editor in a file so when i open it later it returns to the same state, but lets say i dont want this file to go to the final build when i export the game, i want this file to get stripped automatically when the game exports so it only lives inside the editor
is there something to help me with this? or do i have to manually delete these files before i export it?
