Godot 4.2
I need a very large tilemap which I can do but performance is an issue so I want to split it into chunks like how other games do how would I do something like that
Godot 4.2
I need a very large tilemap which I can do but performance is an issue so I want to split it into chunks like how other games do how would I do something like that
I have a 3D game that has a large map, so I split the map into chunks manually via Blender’s slice tool.
I need to unrender and re render chunks of a tile map for preformace I dont think thats the same thing
In 3D, Godot will only render the chunks that are visible to the camera. I would be surprised if 2D were any different.
Well my entire every part of my tile map is rendered no matter how far or out of cammera it is