Godot Version
4.2.2
Question
I am planning to write an Enemy script that would be shared with multiple type of enemies. Some would not have certain animations and I would like to know how to check for them.
What I’m trying to do:
if this animation exist for this game object, play it. Otherwise ignore.
I am using AnimatedSprite2D for my current project. I have checked the documentation and found nothing. I thought it was the get_animation() but it comes back an error once I put the animation I am looking for in between the brackets as a string.