Godot Version 4.4.1
Question
I’m making a small hollow knight fangame, and i’m now making the ability to attack. But i have a complicated CollisionPolygon2D. Is there a way to flip it when i’m moving left?
(the complicated polygon itself)
also here’s my character code:
extends CharacterBody2D
@export var move_speed := 100.0
@export var jump_velocity := -360.0
@export var gravity := 900.0
@export var jump_cut_multiplier := 0.1
var was_on_floor := false
@onready var animation := $AnimationPlayer
func _physics_process(delta):if not is_on_floor():velocity.y += gravity * delta
var direction := Input.get_axis("Goleft", "Goright")
velocity.x = direction * move_speed
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = jump_velocity
animation.play("jump")
if Input.is_action_just_released("jump") and velocity.y < 0:
velocity.y *= jump_cut_multiplier
handle_animations(direction)
if not was_on_floor and is_on_floor():
animation.play("land")
was_on_floor = is_on_floor()
move_and_slide()
func handle_animations(direction):
if not is_on_floor():
if velocity.y < 0:
animation.play(“jump”)
elif not was_on_floor and is_on_floor():
animation.play(“fall”)
else:
if direction != 0:
animation.play(“walk”)
else:
animation.play(“idle”)
if direction != 0:
$Sprite2D.flip_h = direction < 0```
(i have no idea why it split)
