Godot Version
4.6.3
Question
Hello. I want to make a small automation game and I’m having trouble figuring out how to make the belts. First, I thought about using a TileMap for the auto tiling but I have no idea how to make that work. So I resorted to making a scene and putting it in a scene collection. I made each belt have a Path2D and I made items have PathFollow2D that gets reparented to whatever belt they’re on. I also made them detect if there are other items in front of them. This works well for like one item but it completely breaks if I want to make something like T-Junctions, and I have no idea how I’d implement normal junctions. Can someone please nudge me in the right direction? I’d be willing to change to a TileMap if i knew how to.