I am currently trying to import an assest collection of basic models with textures. The models seems to be .ftx files, and I’ve tried to do some searching as to how to import the models with the textures. The one time I had the texture on the model by draggin and dropping the png, it was blown out and blurry, and I wasn’t able to edit the material. Any help would be nice!
What I’ve tried:
Blender to convert to GTL
Re-importing different ways
Crying
If the textures are low resolution you may need to tweak the materials sampling technique and/or the texture’s import settings. For the image, double click it in the filesystem and enable “High Quality” in the import tab. For the sample technique, if you want a pixelized look, change the material’s Sample to Nearest or Nearest MipMap.
Thank you for the reply. Even after I adjust the import settings, I get this message when I try to drag and drop “res://PSX_Dungeon/Textures/TEX_Barrel_01.png: Texture detected as used in 3D. Enabling mipmap generation and setting the texture compression mode to VRAM Compressed (S3TC/ETC/BPTC).”
That message is correct and good, if you are doing 3D you will want mipmaps enabled to reduce grainy images at all angles. Are you dragging and dropping from the filesystem onto the 3D viewport? That often doesn’t work, it tries its best but you should select your MeshInstance3D and assign a new StandardMaterial3D as in one of the “Material Override” properties.