Godot Version
4.6.3
Question
I want to make a 2D top-down simulation of a automatic lawnmower that cuts grass with visible sensors around it, I also want to be able to map the grass. Ive made a platformer before so I know the basics I’m just stumped on these parts.
Okay, so I’m trying to figure out how the sensors should interact with the grass. Should I just consider the grass as an object or something else? And with the editor I’m struggling with how I’m supposed to build it.
GitHub - CaptainProton42/2DGrassShaderDemo · GitHub has what I want with grass but it is outdated any help?