Godot Version
4.6 beta 2
Question
Hello everyone
I’ll get straight to the point.
I’ve made a simple character, It’s rigged and working. Yet I wanted to test out some type of dynamic clothing system. So I made a simple shirt and tried different ways to export it.
To attach the shirt, I simply parented it to the armature and transferred the weights from the base body to the shirt in Blender.
The only attempt where it worked was when I exported the armature, the character and the shirt all together.
However I really would like to find a way to export the shirt separately and simply re-attach it in Godot, for in-game customization.
Any other thing I tried would have the shirt not follow the armature like shown in this image:
This is the scene tree if it helps at all:
(Char_002 is the base body, Shirt is… well, the shirt)
I searched the forum and in other places but I couldn’t find any information. I’m new to Godot and It’s forum, so I really don’t know what I’m doing ![]()


