Godot Version
4.7.2stable
Question
title, i want to make it so the tweening happens alongside myself rotating the camera, i obviously don’t know how to do this at all, maybe i shouldn’t even be using tweening but yeah
func viewpunch():
var tween = create_tween().set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_CUBIC)
var lastrot = $Head/Camera3D.rotation.x
print($Head/Camera3D.rotation.x)
$Head/Camera3D.rotate_x(+0.5)
$Head/Camera3D.rotation.x = clamp($Head/Camera3D.rotation.x, deg_to_rad(-90), deg_to_rad(90))
tween.tween_property($Head/Camera3D, "rotation:x", lastrot, 0.5)