I’m trying to add a small mass that is attached to a CharacterBody3D (my player) by a spring. When I move the player around, the mass attached to the spring moves about a bit, but I don’t seem to be able to adjust it. I’ve tried various masses for the small mass and different spring stiffness and damping values, but no matter what it always results in the same minimal amount of wiggle to the mass at the top.
I don’t have any videos, but basically like a ball on the end of a spring. Or like a flower on a long stem. Something that will sway a bit when you move the base and then bounce back to resting position.
SpringArm3D isn’t really a spring. It just moves a collision shape as far as it can along a vector until it hits something. So there is no restitution or physics simulation.