How do i make turning speed independent from camera

Godot Version

4.2.3

Question

im making a mech game and i want the character to turn a certain speed, but i dont want to limit the camera movement speed, what should i do?

What does it do now? How is that different from what you want? What did you attempt to fix it? What happened?

its a tipycal 3rd person camera now, the camera and character move in tandem, but i want the camera to move independently while the character follows it with its own speed, problem is i dont know how to approach this problem, and nothing is done yet

Lots of people make and share these types of solutions already. Two places to look are the asset library (which you can access within the Godot editor) and github.

Searching just “camera” in the asset library gave this:

https://godotengine.org/asset-library/asset/3242

If you have difficulty with a plugin like this, your best bet is to start a discussion on that projects github repo.

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Thank you!

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