How do I pick up an item and attachment to my bone attachment in GDScript?? 3D

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:bust_in_silhouette: Asked By Mathewgarciaz

I see alot of videos on how to have the weapon / item attached to your hand or something but coming from UE4 , im used to creating a socket (which i did , i created a bone attachment) and then when I interact with my item, it’ll attach to the specified component but I cant find anything in the api on how to attach to a node in here

:bust_in_silhouette: Reply From: Mathewgarciaz

figured this out, you have to add child to it. My code :

func set_PickUpItem():