Godot Version
4.3
Question
How would I remove a single, specific collision shape from a tile map? Or failing that, how would I remove all collision shapes from a single tile?
I have checked the documentation and TileData.set_collision_polygons_count, despite being a TileData method, sets the count for the entire Tilemap, so if set it to 0 I remove all collisions from all cells.
Is that a bug? If so, is there a workaround? If there is, I can’t figure it out.