How do I remove a single collision shape from a tile?

Godot Version

4.3

Question

How would I remove a single, specific collision shape from a tile map? Or failing that, how would I remove all collision shapes from a single tile?

I have checked the documentation and TileData.set_collision_polygons_count, despite being a TileData method, sets the count for the entire Tilemap, so if set it to 0 I remove all collisions from all cells.

Is that a bug? If so, is there a workaround? If there is, I can’t figure it out.

Are you asking how to do it in the interface or through code? It might also help if you gave us the scenario you are envisioning. There might be an easier way than you are imagining. Tilemaps are very powerful.