Godot Version
4.4
Question
I have an object (technically it’s an Area2d, but I tried it with a RigidBody2D as well) that is supposed to go to the player’s position every frame.
func _process(delta: float) -> void:
if carried == true:
global_position = %Ant.global_position
And it does, but it has a delay. How do I get rid of it? (The delay is probably like 1 frame.)