Godot Version
4.2.2
Question
I’m trying to make a hover animation for something, but I noticed that if you quickly unhover after hovering, the unhover animation snaps to its first keyframe. Is there a way to make this first keyframe just go from where the object started? I know removing the first keyframe would work but I also want to ease into the next position which I don’t know how to do without removing the keyframe. Anything that either eases without a keyframe or dynamically adjusts a keyframe value would work. Preferably outside of scripting but if it’s only possible with scripting then that’s fine, but if that’s the case please give me the code as I’m new to Godot.