Godot Version
4.4
Question
Hi! I’m making a 2D pixel art game. I’ve already finished the mechanics and saved the visuals for last; now I need to configure the internal resolution and related settings.
I was planning to use an internal resolution of 320x180 or 640x360 so it scales smoothly to Full HD or 4K.
Initially, I tested:
320x180 (and also 640x360)
Mode: Fullscreen
-Stretch:
Mode: Viewport
Aspect: Keep
Scale mode: Integer.
The first issue was that black bars appeared at the top and sides. I later discovered that if I set the mode to “Exclusive fullscreen,” the black bars disappear. They also go away if I use “fractional” scaling instead of “integer.”
However, I’m not sure which configuration is best. I’ve read that “fractional” scaling isn’t recommended for pixel-perfect visuals. As for “fullscreen” versus “exclusive fullscreen,” I’m unsure of the advantages or disadvantages of each.
How would you recommend I configure the display?