godot 4
Essentially what I want is a set of bools that represent pieces of evidence that you pick up in a level, and then in a seperate scene a script would read those variables and allow you to view those pieces of evidence
For non-persistent data: Autoloads For persistent data: FileAccess or ConfigFile classes
Autoloads
FileAccess
ConfigFile
thanks so much, I was struggling to find a place to start looking for resources