Godot Version
4.3
Question
I’m trying to use the DrawTexture
method to draw pixelated textures, and everything works fine when drawing normally, but if I try to scale them up using DrawSetTransform
I get an blurry looking anti-aliased result. Below is what the texture looks like, and what the result looks like when scaled up by a factor of 4.
I’ve tried turning off anti-aliasing in the project settings but that didn’t work, so how do I turn this off?