Godot Version
4.4
Question
Hi everyone,
I’m currently developing an indie game using Godot 4, and I’m facing some challenges with managing skill animations. My game will have multiple character classes, and each class is expected to have a lot of unique skills, each with its own animation.
I’ve looked into using AnimationTree, but as far as I understand, it seems like I would need to set up all the transitions and animations for every single skill manually. This feels very inefficient, especially as the number of classes and skills grows.
I’m wondering how other developers are handling this situation.
Is there a more streamlined or data-driven way to manage a large number of skill animations?
Do you use AnimationTree for all skills, or do you combine it with AnimationPlayer and handle skill animations through code?
Are there best practices for organizing and playing skill animations dynamically, without having to manually set up every transition in the AnimationTree?
Any advice, examples, or insight into your workflow would be greatly appreciated!
Thank you!