sry but for the randf_range(5, 15) Isin’t there still a chance it lands on the same num 2 in a row
There is a chance. If you are using physics bodies like a CharacterBody2D then it should push the other body out, especially when using simple collision shapes like a BoxShape2D or a CircleShape2D. The issue comes when two bodies perfectly overlap it’s impossible to resolve since they do not know which direction to be pushed.
This game is tile based with some unique rules around resolving such collisions. Using tiles should help simplify if it fits your game idea.
So I should be fine also is there a way to unsplit
I suppose you’d delete one of the clones with queue_free(), a lot is left up to interpretation though, good luck!
thank you